The Nurnberg funnel: designing minimalist instruction for practical computer skill
The Nurnberg funnel: designing minimalist instruction for practical computer skill
Patterns for classroom education
Pattern languages of program design 2
End-user training methods: what we know, need to know
ACM SIGMIS Database
CASE tool learnability in a software engineering course
IEEE Transactions on Education
Top-down versus bottom-up learning in cognitive skill acquisition
Cognitive Systems Research
Integrating tools and frameworks in undergraduate software engineering curriculum
Proceedings of the 34th International Conference on Software Engineering
Continuous activity: a pedagogical pattern for active learning
Proceedings of the 16th European Conference on Pattern Languages of Programs
Using pattern mining for competency-focused education
Proceedings of Second Computer Science Education Research Conference
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In this paper we introduce Guided Exploration as an inductive teaching approach. It is based on Minimalism and makes use of the pattern format. Guided Exploration addresses a couple of problems when teaching tool-related concepts and techniques, like how to address different student learning styles and how to address the issue that most students do not read the provided material as expected before starting to work. It also puts the focus on the concepts to be learned. We describe the design of a first course at our university where we applied Guided Exploration. The evaluation gives promising results and shows that at least some of the known problems are addressed by this approach.