Realtime ray tracing of dynamic scenes on an FPGA chip
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
RPU: a programmable ray processing unit for realtime ray tracing
ACM SIGGRAPH 2005 Papers
Tradeoffs in designing accelerator architectures for visual computing
Proceedings of the 41st annual IEEE/ACM International Symposium on Microarchitecture
Understanding the efficiency of ray traversal on GPUs
Proceedings of the Conference on High Performance Graphics 2009
MobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devices
ACM SIGGRAPH ASIA 2010 Sketches
T&I engine: traversal and intersection engine for hardware accelerated ray tracing
Proceedings of the 2011 SIGGRAPH Asia Conference
Fast Construction of SAH BVHs on the Intel Many Integrated Core (MIC) Architecture
IEEE Transactions on Visualization and Computer Graphics
SGRT: a scalable mobile GPU architecture based on ray tracing
ACM SIGGRAPH 2012 Talks
Parallel-pipeline-based traversal unit for hardware-accelerated ray tracing
SIGGRAPH Asia 2012 Posters
SGRT: a mobile GPU architecture for real-time ray tracing
Proceedings of the 5th High-Performance Graphics Conference
Ray tracing is the future and ever will be...
ACM SIGGRAPH 2013 Courses
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In this work, we present a novel mobile computing platfom for mobile ray tracing in which a fast compact hardware accelerator and a flexible programmable shader are combined. Our platform has two key features: 1) an area-efficient parallel pipelined traversal unit; and 2) flexible and high-performance kernels for shading and ray generation. Simulation results show that our platform is potentially a versatile graphics solution for future application processors as it provides a real-time ray tracing performance at full HD resolution that can compete with that of existing desktop GPU ray tracers. Our system is implemented on an FPGA platform, and mobile ray tracing is successfully demonstrated.