Proceedings of the 27th annual international symposium on Computer architecture
DATE '03 Proceedings of the conference on Design, Automation and Test in Europe - Volume 1
Realtime ray tracing of dynamic scenes on an FPGA chip
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
RPU: a programmable ray processing unit for realtime ray tracing
ACM SIGGRAPH 2005 Papers
Optimizing NUCA Organizations and Wiring Alternatives for Large Caches with CACTI 6.0
Proceedings of the 40th Annual IEEE/ACM International Symposium on Microarchitecture
Tradeoffs in designing accelerator architectures for visual computing
Proceedings of the 41st annual IEEE/ACM International Symposium on Microarchitecture
On fast Construction of SAH-based Bounding Volume Hierarchies
RT '07 Proceedings of the 2007 IEEE Symposium on Interactive Ray Tracing
Understanding the efficiency of ray traversal on GPUs
Proceedings of the Conference on High Performance Graphics 2009
Faster incoherent rays: Multi-BVH ray stream tracing
Proceedings of the Conference on High Performance Graphics 2009
TRaX: a multicore hardware architecture for real-time ray tracing
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
Understanding sources of inefficiency in general-purpose chips
Proceedings of the 37th annual international symposium on Computer architecture
MobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devices
ACM SIGGRAPH ASIA 2010 Sketches
Communications of the ACM
T&I engine: traversal and intersection engine for hardware accelerated ray tracing
Proceedings of the 2011 SIGGRAPH Asia Conference
Fast Construction of SAH BVHs on the Intel Many Integrated Core (MIC) Architecture
IEEE Transactions on Visualization and Computer Graphics
SGRT: a scalable mobile GPU architecture based on ray tracing
ACM SIGGRAPH 2012 Talks
Parallel-pipeline-based traversal unit for hardware-accelerated ray tracing
SIGGRAPH Asia 2012 Posters
ISMAR '12 Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
Real-time ray tracing on future mobile computing platform
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
Energy efficient data transmission for ray tracing on mobile computing platform
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
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Recently, with the increasing demand for photorealistic graphics and the rapid advances in desktop CPUs/GPUs, real-time ray tracing has attracted considerable attention. Unfortunately, ray tracing in the current mobile environment is very difficult because of inadequate computing power, memory bandwidth, and flexibility in mobile GPUs. In this paper, we present a novel mobile GPU architecture called SGRT (Samsung reconfigurable GPU based on Ray Tracing) in which a fast compact hardware accelerator and a flexible programmable shader are combined. SGRT has two key features: 1) an area-efficient parallel pipelined traversal unit; and 2) flexible and high-performance kernels for shading and ray generation. Simulation results show that SGRT is potentially a versatile graphics solution for future application processors as it provides a real-time ray tracing performance at full HD resolution that can compete with that of existing desktop GPU ray tracers. Our system is implemented on an FPGA platform, and mobile ray tracing is successfully demonstrated.