Creating computer simulation systems: an introduction to the high level architecture
Creating computer simulation systems: an introduction to the high level architecture
Intelligent agents for moving and operating computer generated forces
Proceedings of the 2007 Summer Computer Simulation Conference
e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning
VELOS: A VR platform for ship-evacuation analysis
Computer-Aided Design
Computational & Mathematical Organization Theory
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This paper is focused on design and development of an advanced serious game for the maritime domain. The authors propose an innovative approach to developing training and educational support for navy vessels and/or off-shore platforms. This serious game is a distributed and multi-user simulation framework that allows the reduction of time, costs, and risks of training, by introducing the crew to operating procedures before having to carry out real tests at sea. The research is based on development of educational programs and virtual frameworks supporting cooperative training for complex operations management.