The herbert virtual museum

  • Authors:
  • Panagiotis Petridis;Ian Dunwell;Fotis Liarokapis;George Constantinou;Sylvester Arnab;Sara de Freitas;Maurice Hendrix

  • Affiliations:
  • The Serious Games Institute, Coventry University Technology Park, Coventry, UK;The Serious Games Institute, Coventry University Technology Park, Coventry, UK;Interactive Worlds Applied Research Group, Coventry University, Coventry, UK;The Serious Games Institute, Coventry University Technology Park, Coventry, UK;The Serious Games Institute, Coventry University Technology Park, Coventry, UK;The Serious Games Institute, Coventry University Technology Park, Coventry, UK;The Serious Games Institute, Coventry University Technology Park, Coventry, UK

  • Venue:
  • Journal of Electrical and Computer Engineering
  • Year:
  • 2013

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Abstract

In recent years, virtual reality and augmented reality have emerged as areas of extreme interest as unique methods for visualising and interacting with digitalmuseum artefacts in a different context, for example, as a virtualmuseum or exhibition, particularly over the Internet. Modern cultural heritage exhibitions have evolved from static to dynamic exhibitions and challenging explorations. This paper presents two different applications developed for the Herbert Museum and Art Gallery that make the user's experience more immersive, engaging, and interactive. The first application utilizes mobile phone devices in order to enrich the visitors experience in the museum, and the second application is a serious game for cultural heritage and in particular for museum environments focusing on the younger visitors.