A photometric approach to digitizing cultural artifacts
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
IEEE Computer Graphics and Applications
Archeoguide: An Augmented Reality Guide for Archaeological Sites
IEEE Computer Graphics and Applications
Archeoguide: An Augmented Reality Guide for Archaeological Sites
IEEE Computer Graphics and Applications
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Visiting virtual reality museum exhibits
Proceedings of the 4th ACM/IEEE-CS joint conference on Digital libraries
ARCO " An Architecture for Digitization, Management and Presentation of Virtual Exhibitions
CGI '04 Proceedings of the Computer Graphics International
MARCH: mobile augmented reality for cultural heritage
MM '09 Proceedings of the 17th ACM international conference on Multimedia
A format to design narrative multimedia applications for cultural heritage communication
Proceedings of the 2010 ACM Symposium on Applied Computing
EuroMed'10 Proceedings of the Third international conference on Digital heritage
Interactive augmented experiences for cultural historical events
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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In recent years, virtual reality and augmented reality have emerged as areas of extreme interest as unique methods for visualising and interacting with digitalmuseum artefacts in a different context, for example, as a virtualmuseum or exhibition, particularly over the Internet. Modern cultural heritage exhibitions have evolved from static to dynamic exhibitions and challenging explorations. This paper presents two different applications developed for the Herbert Museum and Art Gallery that make the user's experience more immersive, engaging, and interactive. The first application utilizes mobile phone devices in order to enrich the visitors experience in the museum, and the second application is a serious game for cultural heritage and in particular for museum environments focusing on the younger visitors.