Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
Real-Time Stereo by using Dynamic Programming
CVPRW '04 Proceedings of the 2004 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'04) Volume 3 - Volume 03
High performance imaging using large camera arrays
ACM SIGGRAPH 2005 Papers
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
ACM SIGGRAPH 2007 papers
Using Multiple Hypotheses to Improve Depth-Maps for Multi-View Stereo
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part I
Camera and projector arrays for immersive 3D video
Proceedings of the 2nd International Conference on Immersive Telecommunications
3D video and free viewpoint video-From capture to display
Pattern Recognition
3D TV and 3D Cinema: Tools and Processes for Creative Stereoscopy
3D TV and 3D Cinema: Tools and Processes for Creative Stereoscopy
Semantic Kernels Binarized - A Feature Descriptor for Fast and Robust Matching
CVMP '11 Proceedings of the 2011 Conference for Visual Media Production
A no-reference quality measure for DIBR-based 3D videos
ICME '11 Proceedings of the 2011 IEEE International Conference on Multimedia and Expo
Stereo analysis by hybrid recursive matching for real-time immersive video conferencing
IEEE Transactions on Circuits and Systems for Video Technology
True-motion estimation with 3-D recursive search block matching
IEEE Transactions on Circuits and Systems for Video Technology
ACM SIGGRAPH 2012 Emerging Technologies
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Content production for stereoscopic 3D-TV displays has become mature in the past years while huge progress has also been achieved in the improvement of the image quality of glasses-free auto-stereoscopic displays and light-field displays. Concerning the latter two display families, the content production workflow is less elaborated and more complex, as the number of required views not only differs considerably but is also likely to increase in the near future. As a co-existence of all 3D display families can be expected for the next years, one aims to establish an efficient content production workflow which yields to high quality content for all 3D-TV displays. Against this background we present a real-time capable multi-view video plus depth (MVD) content production workflow based on a four-camera rig with mixed narrow and wide baseline. Results show the suitability of the approach to simultaneously produce high quality MVD4 and native stereoscopic 3D content.