Modeling 3D scenes from video

  • Authors:
  • Marek Czernuszenko;Daniel Sandin;Andrew Johnson;Thomas Defanti

  • Affiliations:
  • Electronic Visualization Laboratory (EVL), University of Illinois at Chicago, 851 S. Morgan St., Chicago, IL 60607, USA e-mail: {marek | dan | aej | tom}@evl.uic.edu, USA;Electronic Visualization Laboratory (EVL), University of Illinois at Chicago, 851 S. Morgan St., Chicago, IL 60607, USA e-mail: {marek | dan | aej | tom}@evl.uic.edu, USA;Electronic Visualization Laboratory (EVL), University of Illinois at Chicago, 851 S. Morgan St., Chicago, IL 60607, USA e-mail: {marek | dan | aej | tom}@evl.uic.edu, USA;Electronic Visualization Laboratory (EVL), University of Illinois at Chicago, 851 S. Morgan St., Chicago, IL 60607, USA e-mail: {marek | dan | aej | tom}@evl.uic.edu, USA

  • Venue:
  • The Visual Computer: International Journal of Computer Graphics
  • Year:
  • 1999

Quantified Score

Hi-index 0.00

Visualization

Abstract

We present a technique to obtain texture mapped models of real scenes with a high degree of automation using only a video camera and an overhead projector. The user makes two passes with a hand-held video camera. For the first pass the scene is under natural illumination, and a structure-frommotion technique recovers coarse scene geometry and textures. For the second pass a grid of lines is projected onto the scene which allows us to acquire dense geometric information. The information from both passes is automatically combined and a final model consisting of the dense geometry of the scene and a properly registered texture is created.