Computational geometry: an introduction
Computational geometry: an introduction
Set operations on polyhedra using binary space partitioning trees
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
A real-time rendering system for three-dimensional objects in computer-aided design and manufacturing
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Communications of the ACM
A solution to the hidden surface problem
ACM '72 Proceedings of the ACM annual conference - Volume 1
Near real-time shaded display of rigid objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
On visible surface generation by a priori tree structures
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
A priori based techniques for determining visibility priority for 3-d scenes
A priori based techniques for determining visibility priority for 3-d scenes
Visibility sorting and compositing without splitting for image layer decompositions
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Binary-Space-Partitioned Images for Resolving Image-Based Visibility
IEEE Transactions on Visualization and Computer Graphics
Triangle order optimization for graphics hardware computation culling
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Voronoi diagram depth sorting for polygon visibility ordering
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Depth-presorted triangle lists
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
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