Introduction to Simulation and SLAM II (3rd ed.)
Introduction to Simulation and SLAM II (3rd ed.)
Reducing service time at a busy fast food restaurant on campus
WSC '05 Proceedings of the 37th conference on Winter simulation
Proceedings of the 40th Conference on Winter Simulation
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A model was developed for the Simulation and Animation of the Drive-Thru (DT) and the lobby sections of a fast food restaurant. A discrete, non continuous, parallel simulation of the operation using animation in the Witness environment has made it possible to utilize real time data or forecasted data to optimize scheduling and maximize operation efficiency. Performance measures such as the number of customers balking from the system, the average time each customer spends in the system, the average waiting time for the customers, the average queue length before and after placing an order, the average time to fill an order and even the average utilization of each employee could be determined. The results could serve as basis to provide recommendations on how to improve efficiency and throughput for the fastest growing industry and the largest employer in the US. The modeling methodology and the tracking mechanism could also prove useful for the manufacturing or other service industries employing similar queuing techniques.