A case for redundant arrays of inexpensive disks (RAID)
SIGMOD '88 Proceedings of the 1988 ACM SIGMOD international conference on Management of data
Principles of delay-sensitive multimedia data storage retrieval
ACM Transactions on Information Systems (TOIS)
A file system for continuous media
ACM Transactions on Computer Systems (TOCS)
Staggered striping in multimedia information systems
SIGMOD '94 Proceedings of the 1994 ACM SIGMOD international conference on Management of data
On multimedia repositories, personal computers, and hierarchical storage systems
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
Tertiary storage: an evaluation of new applications
Tertiary storage: an evaluation of new applications
Fault tolerant design of multimedia servers
SIGMOD '95 Proceedings of the 1995 ACM SIGMOD international conference on Management of data
Efficient Storage Techniques for Digital Continuous Multimedia
IEEE Transactions on Knowledge and Data Engineering
Using tertiary storage in video-on-demand servers
COMPCON '95 Proceedings of the 40th IEEE Computer Society International Conference
Patching: a multicast technique for true video-on-demand services
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
IEEE Transactions on Knowledge and Data Engineering
Modeling and Dimensioning Hierarchical Storage Systems for Low-Delay Video Services
IEEE Transactions on Computers
COPACC: An Architecture of Cooperative Proxy-Client Caching System for On-Demand Media Streaming
IEEE Transactions on Parallel and Distributed Systems
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Recent advances in computer technologies have made it feasible to provide multimedia services, such as news distribution and entertainment, via high-bandwidth networks. The storage and retrieval of large multimedia objects (e.g., video) becomes a major design issue of the multimedia information system. While most other works on multimedia storage servers assume an on-line disk storage system, we consider a two-tier storage architecture with a robotic tape library as the vast near-line storage and an on-line disk system as the front-line storage. Magnetic tapes are cheaper, more robust, and have a larger capacity; hence, they are more cost effective for large scale storage systems (e.g., videoon-demand (VOD) systems may store tens of thousands of videos). We study in detail the design issues of the tape sub-system and propose some novel tape-scheduling algorithms which give faster response and require less disk buffer space. We also study the disk-striping policy and the data layout on the tape cartridge in order to fully utilize the throughput of the robotic tape system and to minimize the on-line disk storage space.