Proceedings of the 2nd conference on Integrating technology into computer science education
Distance tutorials in a systems design course
Proceedings of the 5th annual SIGCSE/SIGCUE ITiCSEconference on Innovation and technology in computer science education
Application of Quality Assurance in Web-Based Laboratories
ICWL '02 Proceedings of the First International Conference on Advances in Web-Based Learning
Extending the role of the digital library: computer support for creating articles
Proceedings of the fifteenth ACM conference on Hypertext and hypermedia
Scaling up a distance education program in computer science
Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education
Integrating synchronous and asynchronous internet distributed education for maximum effectiveness
Education and Information Technologies
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
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Universities make the assumption that providing distance education is a simple process of translating from one medium to the next: the current popular medium being the Internet. However, the danger in this approach is two fold. First, if the components of distance education are ill understood then an inappropriate pedagogy and strategy may result. Second, a lack of understanding of the properties of the Internet as a medium may cause unrealistic and unrealisable expectations. Thus the inappropriate strategy is matched to an unreliable medium expectation and the distance education programme is unlikely to provide the desired educational environment for the student. This paper highlights the need to understand the components of distance education and the properties of the Internet before embarking upon a distance education programme via the Internet: the Virtual University. The paper summarises some of the experiences of the Open University in this field and reports on areas needing further research such as tutoring (problem-solving sessions) and electronic learning/teaching materials (development).