Application prototyping: a requirements definition strategy for the 80s
Application prototyping: a requirements definition strategy for the 80s
Object-oriented software engineering
Object-oriented software engineering
Requirements Validation Through Viewpoint Resolution
IEEE Transactions on Software Engineering
Getting around the task-artifact cycle: how to make claims and design by scenario
ACM Transactions on Information Systems (TOIS)
Challenging Universal Truths of Requirements Engineering
IEEE Software
Making use: a design representation
Communications of the ACM
Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Scenario-based design
Narrowing the specification-implementation gap in scenario-based design
Scenario-based design
Discussion: scenarios as engines of design
Scenario-based design
A proposal for a scenario classification framework
Requirements Engineering
Usability Engineering
System Requirements Engineering
System Requirements Engineering
Software Development and Reality Construction
Software Development and Reality Construction
Prototyping-Oriented Software Development: Concepts and Tools
Prototyping-Oriented Software Development: Concepts and Tools
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
User-Interface Tools: Introduction and Survey
IEEE Software
Software Verification and Validation: An Overview
IEEE Software
Status Report: Requirements Engineering
IEEE Software
Guest Editors' Introduction: Requirements Engineering
IEEE Software
Scenarios in System Development: Current Practice
IEEE Software
"Formality and Informality in Requirements Engineering"
ICRE '96 Proceedings of the 2nd International Conference on Requirements Engineering (ICRE '96)
Towards the Verification of Scenarios with Time Petri-Nets
COMPSAC '00 24th International Computer Software and Applications Conference
Mobile Application Architectures
PROFES '02 Proceedings of the 4th International Conference on Product Focused Software Process Improvement
Making use of scenarios: a field study of conceptual design
International Journal of Human-Computer Studies
Situating evaluation in scenarios of use
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
A decision-theoretic approach to the evaluation of information retrieval systems
Information Processing and Management: an International Journal
Decision-Making Support System Effectiveness: the Process to Outcome Link
Information-Knowledge-Systems Management
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
Envisioning systemic effects on persons and society throughout interactive system design
Proceedings of the 7th ACM conference on Designing interactive systems
Journal of Biomedical Informatics
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Scenarios can help remedy the most serious obstacle in the design process that is a chronic lack of knowledge of the application domain. Moreover, scenarios can be employed in analysis and design to serve both illustrating the context of an envisaged usage (user's perspective) and demonstrating the design proposal in terms of the intended usage (analyst's perspective). In contrasting both perspectives by means of a dialectic process a synthesis can be achieved that incorporates a shared understanding. Validation is a process to achieve such an understanding. The semantic structure of types of scenarios is investigated thus illustrating how a context of use analysis according to ISO 9241-11 can be exploited for validation purposes. The role of scenarios in usability engineering is contrasted with traditional concepts of systems analysis as an attempt to narrow the bridge between software engineering and usability engineering.