Constructing Approximate Shortest Path Maps in Three Dimensions

  • Authors:
  • Sariel Har-Peled

  • Affiliations:
  • -

  • Venue:
  • SIAM Journal on Computing
  • Year:
  • 1999

Quantified Score

Hi-index 0.00

Visualization

Abstract

We present a new technique for constructing a data structure that approximates shortest path maps in $\Re^d$. By applying this technique, we get the following two results on approximate shortest path maps in $\Re^3$.(i) Given a polyhedral surface or a convex polytope $\P$ with n edges in $\Re^3$, a source point s on $\P$, and a real parameter $0 t on $\P$, one can compute, in $O(\log{(n/\eps)})$ time, a distance $\Delta_{\P,s}(t)$, such that $d_{\P,s}(t) \leq \Delta_{\P,s}(t) \leq (1 + \eps)d_{\P,s}(t)$, where $d_{\P,s}(t)$ is the length of a shortest path between s and t on $\P$. The map can be computed in $O(n^2 \log{n} + (n/\eps) \log{(1/\eps)} \log{(n/\eps)})$ time, for the case of a polyhedral surface, and in $O((n/\eps^3) \log ( 1/\eps ) + (n/\eps^{1.5}) \log{(1/\eps)} \log{n})$ time if $\P$ is a convex polytope. (ii) Given a set of polyhedral obstacles $\O$ with a total of n edges in $\Re^3$, a source point {\it s} in $\Re^3 {\rm \setminus \inter} \cup\scriptstyle{_{O \in \O}} O$, and a real parameter $0