Video conferencing as a technology to support group work: a review of its failures
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
Why CSCW applications fail: problems in the design and evaluationof organizational interfaces
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
CSCW '90 Proceedings of the 1990 ACM conference on Computer-supported cooperative work
What is coordination theory and how can it help design cooperative work systems?
CSCW '90 Proceedings of the 1990 ACM conference on Computer-supported cooperative work
Connections: new ways of working in the networked organization
Connections: new ways of working in the networked organization
Learning from Notes: organizational issues in groupware implementation
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
CSCW for Film and TV Preproduction
IEEE MultiMedia
Companies mind their business with integrated modeling tools
Software Magazine
Rethinking video as a technology for interpersonal communications: theory and design implications
International Journal of Human-Computer Studies
Desktop multimedia conferencing: IBMs Person to Person in organizational context
Journal of Organizational Computing
Getting others to get it right: an ethnography of design work in the fashion industry
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Groupware in the wild: lessons learned from a year of virtual collocation
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Extending collaboration support systems: making sense in remote innovation
Managing the human side of information technology
Beyond relative advantage: factors in end-user uptake of computer supported cooperative work
Advanced topics in end user computing
Advanced topics in end user computing
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To examine the diffusion of remote collaboration technologies within themedia production industries, a series of case studies was recentlyconducted with early adopters of advanced electronic networks in Sydney,Los Angeles and London. The studies assessed: 1) user reactions to thesecollaboration technologies and types of activities being supported and 2)factors influencing their adoption decisions. Interviews conducted alsoprovided early indications of the conditions likely to facilitate remotecollaboration and the likely impacts on work practices in media productionorganizations. It was established that electronic delivery, remote access toresources and materials, and remote creative collaboration were all beingcarried out, even internationally. Although most network applications wereroutine substitutions for non-electronic equivalents (e.g. couriers orcatalogue browsing), some did involve shared creative activities, thusconfirming that remote creative collaboration is a viable option. Key factorsinfluencing network adoption were cost considerations and regulatoryissues, time savings and productivity, and security concerns. Certainindustry segments -- animation, post-production, and advertising -- weremore likely to be early adopters, as were companies who found innovativeways to achieve greater benefits. Conditions likely to facilitate remotecollaboration include more sophisticated change-agent strategies,increasing the perceived control of creative outputs, developing andmaintaining trust, providing more auxiliary support for coordination needs,and making more effective use of timing and time-zone differences. Likelyimpacts of remote collaboration in media production are: more overlapbetween pre-production, production, and post-production activities; fasterwork pace; enhanced creativity; and improved quality of work life.