Applying patterns of cooperative interaction to work (re)design: e-government and planning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating formal models into the programming languages course
SIGCSE '02 Proceedings of the 33rd SIGCSE technical symposium on Computer science education
Functional Logic Design Patterns
FLOPS '02 Proceedings of the 6th International Symposium on Functional and Logic Programming
Supplementing a UML Development Process with B
FME '02 Proceedings of the International Symposium of Formal Methods Europe on Formal Methods - Getting IT Right
Reusable Integrated Components of Patterns
TOOLS '00 Proceedings of the Technology of Object-Oriented Languages and Systems (TOOLS 34'00)
ARMISTICE: an experience developing management software with Erlang
Proceedings of the 2003 ACM SIGPLAN workshop on Erlang
Patterns of cooperative interaction: Linking ethnomethodology and design
ACM Transactions on Computer-Human Interaction (TOCHI)
Towards a catalog of aspect-oriented refactorings
Proceedings of the 4th international conference on Aspect-oriented software development
Metasynthetic Decision Support System for Water Resource Management
WI-IATW '06 Proceedings of the 2006 IEEE/WIC/ACM international conference on Web Intelligence and Intelligent Agent Technology
Finding patterns in the fieldwork
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
GUI Change Method according to Roles of Widgets and Change Patterns
IEICE - Transactions on Information and Systems
Reuse of Patterns' Source Code
Proceedings of the 2006 conference on Knowledge-Based Software Engineering: Proceedings of the Seventh Joint Conference on Knowledge-Based Software Engineering
Design Patterns Identification Using Similarity Scoring Algorithm with Weighting Score Extension
Proceedings of the 2008 conference on Knowledge-Based Software Engineering: Proceedings of the Eighth Joint Conference on Knowledge-Based Software Engineering
Lessons learnt in mining and writing design patterns for educational interactive graphics
Computers in Human Behavior
PPPJ '09 Proceedings of the 7th International Conference on Principles and Practice of Programming in Java
The relation between design patterns and schema theory
Proceedings of the 15th Conference on Pattern Languages of Programs
New functional logic design patterns
WFLP'11 Proceedings of the 20th international conference on Functional and constraint logic programming
Development of integrated DAO pattern applying iterator pattern
ICCSA'06 Proceedings of the 2006 international conference on Computational Science and Its Applications - Volume Part IV
Experimenting with a multi-agent e-commerce environment
PaCT'05 Proceedings of the 8th international conference on Parallel Computing Technologies
Towards a catalogue of refactorings and code smells for aspectj
Transactions on Aspect-Oriented Software Development I
A wearable learning and support system for manufacture application
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
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Design patterns have become a staple of object-oriented design and programming by providing elegant, easy-to-reuse, and maintainable solutions to commonly encountered programming challenges. However, many busy Java programmers have yet to learn about design patterns and incorporate this powerful technology into their work.Java™ Design Patterns is exactly the tutorial resource you need. Accessible and clearly written, it helps you understand the nature and purpose of design patterns. It also serves as a practical guide to using design patterns to create sophisticated, robust Java programs.This book presents the 23 patterns cataloged in the flagship book Design Patterns by Gamma, Helm, Johnson, and Vlissides. In Java™ Design Patterns, each of these patterns is illustrated by at least one complete visual Java program. This practical approach makes design pattern concepts more concrete and easier to grasp, brings Java programmers up to speed quickly, and enables you to take practical advantage of the power of design patterns.Key features include: Introductory overviews of design patterns, the Java Foundation Classes (JFC), and the Unified Modeling Language (UML) Screen shots of each of the programs UML diagrams illustrating interactions between the classes, along with the original JVISION diagram files An explanation of the Java Foundation Classes that illustrates numerous design patterns Case studies demonstrating the usefulness of design patterns in solving Java programming problems After reading this tutorial, you will be comfortable with the basics of design patterns and will be able to start using them effectively in your day-to-day Java programming work. 0201485397B04062001