Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Games solved: now and in the future
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Solving Kriegspiel-Like Problems: Examining Efficient Search Methods
CG '00 Revised Papers from the Second International Conference on Computers and Games
Application of the killer-tree heuristic and the lambda-search method to lines of action
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Heuristic search and computer game playing III
An effective two-level proof-number search algorithm
Theoretical Computer Science - Algorithmic combinatorial game theory
CG '08 Proceedings of the 6th international conference on Computers and Games
Enhancements of proof number search in Connect6
CCDC'09 Proceedings of the 21st annual international conference on Chinese control and decision conference
Monte-Carlo proof-number search for computer Go
CG'06 Proceedings of the 5th international conference on Computers and games
Improving depth-first PN-search: 1 + Ɛ trick
CG'06 Proceedings of the 5th international conference on Computers and games
Job-level proof-number search for connect6
CG'10 Proceedings of the 7th international conference on Computers and games
Evaluation-function based proof-number search
CG'10 Proceedings of the 7th international conference on Computers and games
Randomized parallel proof-number search
ACG'09 Proceedings of the 12th international conference on Advances in Computer Games
Bitboard knowledge base system and elegant search architectures for Connect6
Knowledge-Based Systems
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