The Pleadings Game: an exercise in computational dialectics
Artificial Intelligence and Law
Hard cases: a procedural approach
Artificial Intelligence and Law
The Zeno argumentation framework
Proceedings of the 6th international conference on Artificial intelligence and law
Progress on Room 5: a testbed for public interactive semi-formal legal argumentation
Proceedings of the 6th international conference on Artificial intelligence and law
Cognitive Carpentry: A Blueprint for how to Build a Person
Cognitive Carpentry: A Blueprint for how to Build a Person
Rules of Order for Electronic Group Decision Making - A Formalization Methodology
Collaboration between Human and Artificial Societies, Coordination and Agent-Based Distributed Computing
Modelling Defeasibility in Law: Logic or Procedure?
Fundamenta Informaticae - Deontic Logic in Computer Science
Burden of proof in dialogue games and Dutch civil procedure
Proceedings of the 8th international conference on Artificial intelligence and law
The Role of Logic in Computational Models of Legal Argument: A Critical Survey
Computational Logic: Logic Programming and Beyond, Essays in Honour of Robert A. Kowalski, Part II
Argumentation structures that integrate dialectical and non-dialectical reasoning
The Knowledge Engineering Review
Argumentation schemes and generalisations in reasoning about evidence
ICAIL '03 Proceedings of the 9th international conference on Artificial intelligence and law
A model based reasoning approach for generating plausible crime scenarios from evidence
ICAIL '03 Proceedings of the 9th international conference on Artificial intelligence and law
Dialogues about the burden of proof
ICAIL '05 Proceedings of the 10th international conference on Artificial intelligence and law
Case based online training support system for ADR mediator
ICAIL '05 Proceedings of the 10th international conference on Artificial intelligence and law
Formal systems for persuasion dialogue
The Knowledge Engineering Review
Modelling Defeasibility in Law: Logic or Procedure?
Fundamenta Informaticae - Deontic Logic in Computer Science
A formal model of adjudication dialogues
Artificial Intelligence and Law
Presumptions and Burdens of Proof
Proceedings of the 2006 conference on Legal Knowledge and Information Systems: JURIX 2006: The Nineteenth Annual Conference
Characterized argument agent for training partner
JSAI'07 Proceedings of the 2007 conference on New frontiers in artificial intelligence
Modelling Defeasibility in Law: Logic or Procedure?
Fundamenta Informaticae - Deontic Logic in Computer Science
The significance of evaluation in AI and law: a case study re-examining ICAIL proceedings
Proceedings of the Fourteenth International Conference on Artificial Intelligence and Law
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This article investigates the modelling of reasoning about evidence in legal procedure. To this end, a dialogue game model of the relevant parts of Dutch civil procedure is developed with three players: two adversaries and a judge. The model aims to be both legally realistic and technically well-founded. Legally, the main achievement is a more realistic account of the judge's role in legal procedures than that provided by current models. Technically, the model aims to preserve the features of an earlier-developed framework for two-player argumentative dialogue systems.