Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Revisiting the visit:: understanding how technology can shape the museum visit
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Discovery point: enhancing the museum experience with technology
CHI '03 Extended Abstracts on Human Factors in Computing Systems
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Many different audio headsets are commercially available. To choose a headset for a short-term use environment, we conducted a pilot study to elicit end-user criteria for headsets. We discovered a number of severe end-user issues with less traditional designs, and concluded that a minor variant of a traditional design is more appropriate for our application than many of the more exotic options that have recently become available.