Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ears and hair: what headsets will people wear?
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Digital backpacking in the museum with a SmartCard
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Learning from interactive museum installations about interaction design for public settings
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Adaptive, intelligent presentation of information for the museum visitor in PEACH
User Modeling and User-Adapted Interaction
Familial collaborations in a museum
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The Discovery Point prototype allows art museum visitors to hear stories about a work of art without burdening them with lengthy commentary. It is simple and compact; it has only four buttons and can be worn around the neck. It is a nearly invisible addition to the museum experience, but one that fills the need to deliver the right amount of information to visitors. To develop this concept, we observed and interviewed visitors, constructed a prototype, and then evaluated that prototype through two rounds of user tests at the museum.