IEEE Transactions on Pattern Analysis and Machine Intelligence
The Great Buddha Project: Modeling Cultural Heritage for VR Systems through Observation
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
New Methods for Digital Modeling of Historic Sites
IEEE Computer Graphics and Applications
The Great Buddha Project: Digitally Archiving, Restoring, and Analyzing Cultural Heritage Objects
International Journal of Computer Vision
3D Virtual museum for Digital TV
WebMedia '09 Proceedings of the XV Brazilian Symposium on Multimedia and the Web
3D modeling using a statistical sensor model and stochastic search
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Forensic identification by computer-aided craniofacial superimposition: A survey
ACM Computing Surveys (CSUR)
3D digital archive of the burghers of calais
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Surface registration using extended polar maps
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part I
Evolutionary multi-objective optimization for mesh simplification of 3D open models
Integrated Computer-Aided Engineering
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This book summarizes the results of the editors' modeling-from-reality (MFR) project, which took place over the last decade. The goal of this probject was to develop techniques for modeling real objects and/or environments into geometric and photometric models through computer vision techniques. By developing such techniques, time-consuming modeling processes currently under-taken by human programmers can be (semi-) automatically performed, and, as a result, one can drastically shorten the developing time of such virtual reality systems, reduce their developing cost, and widen their application areas.