Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Constrained 3D navigation with 2D controllers
VIS '97 Proceedings of the 8th conference on Visualization '97
The Generalized Detail-In-Context Problem
INFOVIS '98 Proceedings of the 1998 IEEE Symposium on Information Visualization
(Focus + Context)3: Distortion-Oriented Displays in Three Dimensions
AUIC '00 Proceedings of the First Australasian User Interface Conference
Multi-perspective images for visualisation
VIP '01 Proceedings of the Pan-Sydney area workshop on Visual information processing - Volume 11
Augmenting the CAVE: An Initial Study into Close Focused, Inward Looking, Exploration in IPT Systems
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Enhanced 3d interaction with augmented visual information
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
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One of the most frustrating barriers to the widespread use of 3D visualisation is the additional complexity in navigating 3D data. This paper details a new approach to improving navigation in 3D environments where the navigation is mainly planar. Data at a distance from the viewpoint is distorted as if projected onto a partial cylinder to approximate a plan view, thereby exposing information that may have been obscured. Previous approaches are compared with this new technique and screenshots presented. Implementation details of the technique are discussed as well as possible performance and useability issues.