SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiperspective panoramas for cel animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Multiple-center-of-projection images
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive reflections on curved objects
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Texture and reflection in computer generated images
Communications of the ACM
Parameterized environment maps
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Context in 3D planar navigation
AUIC '01 Proceedings of the 2nd Australasian conference on User interface
Quasi-Conformally Flat Mapping the Human Cerebellum
MICCAI '99 Proceedings of the Second International Conference on Medical Image Computing and Computer-Assisted Intervention
The Generalized Detail-In-Context Problem
INFOVIS '98 Proceedings of the 1998 IEEE Symposium on Information Visualization
Animating Chinese Landscape Paintings and Panorama Using Multi-Perspective Modeling
CGI '01 Computer Graphics International 2001
(Focus + Context)3: Distortion-Oriented Displays in Three Dimensions
AUIC '00 Proceedings of the First Australasian User Interface Conference
Towards interactive ray tracing in two- and three-dimensions
Towards interactive ray tracing in two- and three-dimensions
Interactive Design of Multi-Perspective Images for Visualizing Urban Landscapes
VIS '04 Proceedings of the conference on Visualization '04
Real-time surveillance video display with salience
Proceedings of the third ACM international workshop on Video surveillance & sensor networks
Multi perspective panoramic imaging
Image and Vision Computing
A method for transformation of 3D space into Ukiyo-e composition
ACM SIGGRAPH ASIA 2008 artgallery: emerging technologies
Linear clutter removal from urban panoramas
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Annotating traditional Chinese paintings for immersive virtual exhibition
Journal on Computing and Cultural Heritage (JOCCH)
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This paper describes the concept, and previous realisations, of multi-perspective images in nature, art and visualisation. By showing how distortions have been used for visualisation, it motivates the use of multi-perspective images, which are similar in effect to object based distortions. A new API being developed to facilitate multi-perspective rendering is presented, with particular reference to its suitability for interactive applications. This API is demonstrated in a simple example of a multiperspective image, where five faces of a cube are shown at once. Further work necessary to make multi-perspective images for visualisation a reality is discussed.