Dr. Dobb's Journal
Foundations of cognitive science
Embedding laboratories within the computer science curriculum
SIGCSE '91 Proceedings of the twenty-second SIGCSE technical symposium on Computer science education
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
The trouble with computers
Transforming work: collaboration, learning, and design
Communications of the ACM
An applied ethnographic method for redesigning user interfaces
Proceedings of the 1st conference on Designing interactive systems: processes, practices, methods, & techniques
Design of the conceptual model
Bringing design to software
Bringing design to software
Communications of the ACM - Special issue Participatory Design
Using ethnography in contextural design
Communications of the ACM
Designing with ethnography: a presentation framework for design
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Human-Computer Interaction
Issues and strategies for integrating HCI in masters level MIS and e-commerce programs
International Journal of Human-Computer Studies - Special issue on HCI and MIS
Autoethnography: a tool for practice and education
CHINZ '05 Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural
Personality-aware interfaces for learning applications
Proceedings of the 37th annual ACM SIGUCCS fall conference: communication and collaboration
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
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Empirical evidence shows the ability for computer technology to deliver on its promises of enhancing our quality of life relies on how well the application fits our understanding of how things work. Software designers need to apply methods that provide insights into the user's mental model of the application's target task and to invite the user to be an active participant in the design process. This paper reports on our efforts to design an HCI curriculum around ethnographic techniques of data gathering and paper prototyping. Initial results are presented that study the course's effects on student's attitudes regarding approaches to software design and their long term design behavior.