Pictorial communication in virtual and real environments (2nd ed.)
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An experimental evaluation of transparent menu usage
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual interference with a transparent head mounted display
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Quantification of adaptation to virtual-eye location in see-thru head-mounted displays
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
MIA: A Wearable Computer for Bridge Inspectors
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
A Wearable Computer System with Augmented Reality to Support Terrestrial Navigation
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Preliminary Investigation of Wearable Computers for Task Guidance in Aircraft Inspection
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
IEEE Pervasive Computing
Reading on-the-go: a comparison of audio and hand-held displays
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Using laser projectors for augmented reality
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Quantification of visual capabilities using augmented reality displays
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
EHAWC'07 Proceedings of the 2007 international conference on Ergonomics and health aspects of work with computers
Perceptual issues in optical-see-through displays
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Human-centered visualization environments
Human-centered visualization environments
PIT'06 Proceedings of the 2006 international tutorial and research conference on Perception and Interactive Technologies
Considering ergonomic aspects of head-mounted displays for applications in industrial manufacturing
DHM'13 Proceedings of the 4th international conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: human body modeling and ergonomics - Volume Part II
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Perceptual factors that affect monocular, transparent (a.k.a "see-thru") head-mounted displays include binocular rivalry, visual interference, and depth of focus. We report the results of an experiment designed to evaluate the effects of these factors on user performance in a table look-up task. Two backgrounds were used. A dynamic moving background was provided by a large screen TV and an untidy bookshelf was used to provide a complex static background. With the TV background large effects were found attributable to both rivalry and visual interference. These two effects were roughly additive. Smaller effects were found with the bookshelf. In conclusion we suggest that monocular transparent HMDs may be unsuitable for use in visually dynamic environments. However when backgrounds are relatively static, having a transparent display may be preferable to having an opaque display.