Design at work
Cardboard computers: mocking-it-up or hands-on the future
Design at work
Talking through design: requirements and resistance in cooperative prototyping
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Prototyping praxis: constructing computer systems and building belief
Human-Computer Interaction
Developing locally relevant software applications for rural areas: a South African example
SAICSIT '04 Proceedings of the 2004 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
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The practice of using prototypes in design processes that involve user participation assumes that it is beneficial to do so-one commonly accepted benefit is that prototyping activities help users generate or articulate design ideas. However, such practice is rarely examined closely. This paper reports primarily on a verbal data analysis conducted to address the assumption that hands-on prototyping necessarily stimulates discussion-I analyze participants' performances with a paper- and computer-based prototype as a means of assessing the prototypes' role in the participatory design-like effort of a community networking project. In doing so, I contrast the two prototypes in terms of the number and kind of utterances participants voiced in response to each.