Fuzzy sets in pattern recognition: methodology and methods
Pattern Recognition
Automated design of linear tree classifiers
Pattern Recognition
A fuzzy decision tree-based duration model for Standard Yorùbá text-to-speech synthesis
Computer Speech and Language
Robotics and Autonomous Systems
Robotics and Autonomous Systems
Evolutionary Markov Games Based on Neural Network
ISNN 2009 Proceedings of the 6th International Symposium on Neural Networks: Advances in Neural Networks - Part III
AIN-based action selection mechanism for soccer robot systems
Journal of Control Science and Engineering
Engineering Applications of Artificial Intelligence
Analysis of strategy in robot soccer game
Neurocomputing
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In a soccer robot game, the environment is highly competitive and dynamic. In order to work in the dynamically changing environment, the decision-making system of a soccer robot system should have the features of flexibility and on-line adaptation. This paper proposed a strategy-based decision-making system for a soccer robot system. The decision system is based on the proposed self-organizing fuzzy decision tree (SOFDT). Due to event-driven strategies, the proposed decision-making system has the advantage of flexibility. The proposed SOFDT possesses simple, apparent, and fast generation/reasoning processes. The resultant system is a self-organizing strategy-based decision-making system. According to decision results, SOFDT can on-line modify its parameters and structure for achieving better adaptability and improvement. The performance of the proposed systems was verified by applying them to the simulation and experiment of 3-to-3 robot soccer games. The results are satisfactory.