Efficient hidden surface removal for objects with small union size
Computational Geometry: Theory and Applications
Fat Triangles Determine Linearly Many Holes
SIAM Journal on Computing
Motion planning amidst fat obstacles (extended abstract)
SCG '94 Proceedings of the tenth annual symposium on Computational geometry
The complexity of the free space for a robot moving amidst fat obstacles
Computational Geometry: Theory and Applications
Computing depth orders for fat objects and related problems
Computational Geometry: Theory and Applications
Range searching and point location among fat objects
Journal of Algorithms
Range searching in low-density environments
Information Processing Letters
Realistic input models for geometric algorithms
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Computational Geometry: Theory and Applications
On the union of k-curved objects
Computational Geometry: Theory and Applications
Dynamic data structures for fat objects and their applications
Computational Geometry: Theory and Applications
Guarding scenes against invasive hypercubes
Computational Geometry: Theory and Applications
Proceedings of the twenty-second annual symposium on Computational geometry
Computational Geometry: Theory and Applications
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We study the complexity of the motion planning problem for a bounded-reach robot in the situation where the n obstacles in its workspace satisfy two of the realistic models proposed in the literature, namely unclutteredness and small simple-cover complexity. We show that the maximum complexity of the free space of a robot with f degrees of freedom in the plane is Θ (nf/2 + n) for uncluttered environments as well as environments with small simple-cover complexity. The maximum complexity of the free space of a robot moving in a three-dimensional uncluttered environment is Θ(n2f/3 + n). All these bounds fit nicely between the Θ(n) bound for the maximum free-space complexity for low-density environments and the Θ(nf) bound for unrestricted environments. Surprisingly--because contrary to the situation in the plane---the maximum free-space complexity is Θ(nf) for a three-dimensional environment with small simple-cover complexity.