Local adaptive mesh refinement for shock hydrodynamics
Journal of Computational Physics
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Cosmic voyage: scientific visualization for IMAX film
SIGGRAPH '96 ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '96
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
Diving Deep: Data-Management and Visualization Strategies for Adaptive Mesh Refinement Simulations
Computing in Science and Engineering
High-quality Volume Rendering of Adaptive Mesh Refinement Data
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Sorting for Polyhedron Compositing
Focus on Scientific Visualization
Parallel Rendering of 3D AMR Data on the SGI/Cray T3E
FRONTIERS '99 Proceedings of the The 7th Symposium on the Frontiers of Massively Parallel Computation
Accelerating Volume Reconstruction With 3D Texture Hardware
Accelerating Volume Reconstruction With 3D Texture Hardware
Extraction of crack-free isosurfaces from adaptive mesh refinement data
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Parallel Cell Projection Rendering of Adaptive Mesh Refinement Data
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Hierarchical Splatting of Scattered Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Transparently Scalable Visualization Architecture for Exploring the Universe
IEEE Transactions on Visualization and Computer Graphics
Interactive Visualization of Intercluster Galaxy Structures in the Horologium-Reticulum Supercluster
IEEE Transactions on Visualization and Computer Graphics
Visualizing Large-Scale Uncertainty in Astrophysical Data
IEEE Transactions on Visualization and Computer Graphics
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For quantitative examination of phenomena that simultaneously occur on very different spatial and temporal scales, adaptive hierarchical schemes are required. A special numerical multilevel technique, associated with a particular hierarchical data structure, is so-called Adaptive Mesh Refinement (AMR). It allows one to bridge a wide range of spatial and temporal resolutions and therefore gains increasing popularity.We describe the interplay of several visualization and VR software packages for rendering time dependent AMR simulations of the evolution of the first star in the universe. The work was done in the framework of a television production for Discovery Channel Television, "The Unfolding Universe.". Parts of the data were taken from one of the most complex AMR simulation ever carried out: It contained up to 27 levels of resolution, requiring modifications to the texture based AMR volume rendering algorithm that was used to depict the density distribution of the gaseous interstellar matter. A voice and gesture controlled CAVE application was utilized to define camera paths following the interesting features deep inside the computational domains. Background images created from cosmological computational data were combined with the final renderings.