Karel the robot (2nd ed.): a gentle introduction to the art of programming
Karel the robot (2nd ed.): a gentle introduction to the art of programming
An object-oriented program development environment for the first programming course
SIGCSE '96 Proceedings of the twenty-seventh SIGCSE technical symposium on Computer science education
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
Teaching CS1 with karel the robot in Java
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
Karel++: A Gentle Introduction to the Art of Object-Oriented Programming
Karel++: A Gentle Introduction to the Art of Object-Oriented Programming
Journal of Computing Sciences in Colleges
Experiences incorporating Java into the introductory sequence
Journal of Computing Sciences in Colleges
Rethinking computer science education from a test-first perspective
OOPSLA '03 Companion of the 18th annual ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications
Teaching Java first: experiments with a pigs-early pedagogy
ACE '04 Proceedings of the Sixth Australasian Conference on Computing Education - Volume 30
greenfoot: combining object visualisation with interaction
OOPSLA '04 Companion to the 19th annual ACM SIGPLAN conference on Object-oriented programming systems, languages, and applications
Student competitions and bots in an introductory programming course
Journal of Computing Sciences in Colleges
Iconic programming for flowcharts, java, turing, etc
ITiCSE '05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
An introduction to object-oriented programming with a didactic microworld: objectKarel
Computers & Education
An e-learning tool based on morphisms for teaching object oriented programming
WBED'07 Proceedings of the sixth conference on IASTED International Conference Web-Based Education - Volume 2
A survey of literature on the teaching of introductory programming
Working group reports on ITiCSE on Innovation and technology in computer science education
Proceedings of the 2008 annual research conference of the South African Institute of Computer Scientists and Information Technologists on IT research in developing countries: riding the wave of technology
Proceedings of the 41st ACM technical symposium on Computer science education
Introductory programming in a web context
Proceedings of the Twelfth Australasian Conference on Computing Education - Volume 103
Jype - a program visualization and programming exercise tool for Python
Proceedings of the 5th international symposium on Software visualization
Frances-A: a tool for architecture level program visualization
Journal of Computing Sciences in Colleges
Innovate in your program computer class: an approach based on a serious game
Proceedings of the 2011 Workshop on Open Source and Design of Communication
Implementing IT0/CS0 with scratch, app inventor forandroid, and lego mindstorms
Proceedings of the 2011 conference on Information technology education
Game-based concept visualization for learning programming
MTDL '11 Proceedings of the third international ACM workshop on Multimedia technologies for distance learning
A solution to support student learning of programming
Proceedings of the Workshop on Open Source and Design of Communication
Frances: A Tool for Understanding Computer Architecture and Assembly Language
ACM Transactions on Computing Education (TOCE)
Hi-index | 0.00 |
Jeroo is a tool that has been developed to help students in beginning programming courses learn the semantics of fundamental control structures, learn the basic notions of using objects to solve problems, and learn to write methods that support a functional decomposition of the task. Jeroo is similar to Karel the Robot and its descendants, but has a narrower scope than Karel's descendants and has a syntax that provides a smoother transition to either Java or C++. Jeroo has been class tested at Northwest Missouri State University, and has proven to be an effective tool for working with students in a beginning programming class. Jeroo and user documentation are available at http://www.nwmissouri.edu/~sanders/Jeroo/Jeroo.html.