Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Two-dimensional, model-based, boundary matching using footprints
International Journal of Robotics Research
A physically based approach to 2–D shape blending
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Matrix animation and polar decomposition
Proceedings of the conference on Graphics interface '92
2-D shape blending: an intrinsic solution to the vertex path problem
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Optimal surface reconstruction from planar contours
Communications of the ACM
Conversion of complex contour line definitions into polygonal element mosaics
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Vertex correspondence between polygons in different applications
Machine Graphics & Vision International Journal
Designing a compelling user interface for morphing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A new approach to teaching fuzzy logic system design
IFSA'03 Proceedings of the 10th international fuzzy systems association World Congress conference on Fuzzy sets and systems
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A new algorithm is presented that computes the smooth in-betweening of two polygonal shapes based on fuzzy techniques. In this method, the vertex correspondence of the polygons under warping is established by maximizing the membership function of a fuzzy set of polygons. Then, the corresponding vertices are interpolated by interpolating an affine transformation, which is determined by maximizing the membership function of a fuzzy set of affine transformations. Normalized local coordinates are used in this interpolation. This approach can handle polygons with different location, orientation, size, and number of vertices. It can be extended to warping curved shapes. Several experimental results are presented to evaluate the performance of the method.