Movement time prediction in human-computer interfaces
Proceedings of the conference on Graphics interface '92
Testing pointing device performance and user assessment with the ISO 9241, Part 9 standard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Navigation as multiscale pointing: extending Fitts' model to very high precision tasks
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Input technologies and techniques
The human-computer interaction handbook
Object pointing: a complement to bitmap pointing in GUIs
GI '04 Proceedings of the 2004 Graphics Interface Conference
Target acquisition in multiscale electronic worlds
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Input devices for musical expression: borrowing tools from HCI
NIME '01 Proceedings of the 2001 conference on New interfaces for musical expression
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluation of Input Devices for Musical Expression: Borrowing Tools from HCI
Computer Music Journal
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fitt's law as an explicit time/error trade-off
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Target distance (D) and target width (W), traditionally treated as independent variables in Fitts' target acquisition paradigm, are shown to suffer inextricable confounds with task difficulty. Through a simple geometrical analogy, it is shown that relative movement amplitude D/W(which determines difficulty) and absolute movement amplitude D (or scale) are the only two variables that can be manipulated independently in a Fitts' task experiment. Disentangling relative amplitude from absolute amplitude with an appropriate experimental design should help to study target acquisition in graphical user interfaces.