The metropolis keyboard - an exploration of quantitative techniques for virtual keyboard design
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Disentangling relative from absolute amplitude in Fitts' law experiments
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Object pointing: a complement to bitmap pointing in GUIs
GI '04 Proceedings of the 2004 Graphics Interface Conference
Preface: Fitts' law 50 years later: Applications and contributions from human-computer interaction
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Target acquisition in multiscale electronic worlds
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Bias towards regular configuration in 2D pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of motor scale, visual scale, and quantization on small target acquisition difficulty
ACM Transactions on Computer-Human Interaction (TOCHI)
An investigation of Fitts' law in a multiple-display environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extending Fitts' law to account for the effects of movement direction on 2d pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-Part Models Capture the Impact of Gain on Pointing Performance
ACM Transactions on Computer-Human Interaction (TOCHI)
Examining the costs of multiple trajectory pointing techniques
International Journal of Human-Computer Studies
Target orientation effects on movement time in rapid aiming tasks
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
Hi-index | 0.01 |
An intriguing anomaly of the usual way of designing Fitts' law experiments in experimental psychology and HCI is exposed: experiments are traditionally designed so as to carefully balance two ancillary factors, target distance D and target width W, but not task difficulty, the factor unanimously thought to be crucial. Troubling factor confounds and hence quantitative estimation errors result from this inconsistency. The problem, it is suggested, may be fixed if the equivocalness of the fractional expression D/W that appears on the right-hand side of Fitts' law equations is acknowledged. This two-degree-of-freedom expression can be taken to specify either D and W or the form F and the scale S of the movement task. The paper ends up with practical recommendations for the design of consistent Fitts' law experiments. In most cases eliminating one factor will allow a safer estimation of Fitts' law parameters, while simplifying the experimental work.