Artificial life meets entertainment: lifelike autonomous agents
Communications of the ACM
Coevolving communicative behavior in a linear pursuer-evadergame
Proceedings of the fifth international conference on simulation of adaptive behavior on From animals to animats 5
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
Evolving 3d morphology and behavior by competition
Artificial Life
Making Evolution an Offer It Can't Refuse: Morphology and the Extradimensional Bypass
ECAL '01 Proceedings of the 6th European Conference on Advances in Artificial Life
First Three Generations of Evolved Robots
ER '01 Proceedings of the International Symposium on Evolutionary Robotics From Intelligent Robotics to Artificial Life
Evolutionary Techniques in Physical Robotics
ICES '00 Proceedings of the Third International Conference on Evolvable Systems: From Biology to Hardware
The World of Framsticks: Simulation, Evolution, Interaction
VW '00 Proceedings of the Second International Conference on Virtual Worlds
Outlines of artificial life: a brief history of evolutionary individual based models
EA'05 Proceedings of the 7th international conference on Artificial Evolution
Towards self-coordinating ubiquitous computing environments
EUC'06 Proceedings of the 2006 international conference on Embedded and Ubiquitous Computing
Co-evolution of structures and controllers for neubot underwater modular robots
ECAL'05 Proceedings of the 8th European conference on Advances in Artificial Life
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In this paper we describe our attempt to create a naturelike simulation model of artificial creatures. The model includes physical simulation of creatures, their interaction with the environment, their neural network control, and both directed and open-ended evolution. We describe a complex, three-dimensional simulation system, where various fitness criteria can be selected for evolving species, and a spontaneous evolution can be run. The work is still being developed, and we hope to make it a realistic model capable of producing real-life phenomena through an open-ended evolution in a lifelike world of stick creatures.