Modal logics for timed control
CONCUR 2005 - Concurrency Theory
Trading Infinite Memory for Uniform Randomness in Timed Games
HSCC '08 Proceedings of the 11th international workshop on Hybrid Systems: Computation and Control
Masking Faults While Providing Bounded-Time Phased Recovery
FM '08 Proceedings of the 15th international symposium on Formal Methods
Timed Parity Games: Complexity and Robustness
FORMATS '08 Proceedings of the 6th international conference on Formal Modeling and Analysis of Timed Systems
Complexity results in revising UNITY programs
ACM Transactions on Autonomous and Adaptive Systems (TAAS)
On the Complexity of Synthesizing Relaxed and Graceful Bounded-Time 2-Phase Recovery
FM '09 Proceedings of the 2nd World Congress on Formal Methods
Automated incremental synthesis of timed automata
FMICS'06/PDMC'06 Proceedings of the 11th international workshop, FMICS 2006 and 5th international workshop, PDMC conference on Formal methods: Applications and technology
Incremental synthesis of fault-tolerant real-time programs
SSS'06 Proceedings of the 8th international conference on Stabilization, safety, and security of distributed systems
Complexity issues in automated model revision without explicit legitimate state
SSS'10 Proceedings of the 12th international conference on Stabilization, safety, and security of distributed systems
Timed alternating-time temporal logic
FORMATS'06 Proceedings of the 4th international conference on Formal Modeling and Analysis of Timed Systems
Controller synthesis for MTL specifications
CONCUR'06 Proceedings of the 17th international conference on Concurrency Theory
Application of automated revision for UML models: a case study
ICDCN'12 Proceedings of the 13th international conference on Distributed Computing and Networking
Minimum-time reachability in timed games
ICALP'07 Proceedings of the 34th international conference on Automata, Languages and Programming
MR4UM: A framework for adding fault tolerance to UML state diagrams
Theoretical Computer Science
Automata-theoretic decision of timed games
Theoretical Computer Science
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The rapid development of complex and safety-critical systems requires the use of reliable verification methods and tools for system design (synthesis). Many systems of interest are reactive, in the sense that their behavior depends on the interaction with the environment. A natural framework to model them is a two-player game: the system versus the environment. In this context, the central problem is to determine the existence of a winning strategy according to a given winning condition. We focus on real-time systems, and choose to model the related game as a nondeterministic timed automaton. We express winning conditions by formulas of the branching-time temporal logic TCTL. While timed games have been studied in the literature, timed games with dense-time winning conditions constitute a new research topic. The main result of this paper is an exponential-time algorithm to check for the existence of a winning strategy for TCTL games where equality is not allowed in the timing constraints. Our approach consists on translating to timed tree automata both the game graph and the winning condition, thus reducing the considered decision problem to the emptiness problem for this class of automata. The proposed algorithm matches the known lower bound on timed games.Moreover, if we relax the limitation we have placed on the timing constraints, the problem becomes undecidable.