Journal of the ACM (JACM)
Minimum and maximum delay problems in real-time systems
Formal Methods in System Design - Special issue on computer-aided verification: special methods I
Model-checking in dense real-time
Information and Computation - Special issue: selections from 1990 IEEE symposium on logic in computer science
Theoretical Computer Science
Symbolic model checking for real-time systems
Information and Computation
Discrete-time control for rectangular hybrid automata
Theoretical Computer Science
Alternating-time temporal logic
Journal of the ACM (JACM)
LICS '02 Proceedings of the 17th Annual IEEE Symposium on Logic in Computer Science
Automata-Theoretic Decision of Timed Games
VMCAI '02 Revised Papers from the Third International Workshop on Verification, Model Checking, and Abstract Interpretation
Timed Control Synthesis for External Specifications
STACS '02 Proceedings of the 19th Annual Symposium on Theoretical Aspects of Computer Science
As Soon as Possible: Time Optimal Control for Timed Automata
HSCC '99 Proceedings of the Second International Workshop on Hybrid Systems: Computation and Control
Efficient on-the-fly algorithms for the analysis of timed games
CONCUR 2005 - Concurrency Theory
FORMATS'05 Proceedings of the Third international conference on Formal Modeling and Analysis of Timed Systems
FORMATS'05 Proceedings of the Third international conference on Formal Modeling and Analysis of Timed Systems
Optimal strategies in priced timed game automata
FSTTCS'04 Proceedings of the 24th international conference on Foundations of Software Technology and Theoretical Computer Science
Games, Time, and Probability: Graph Models for System Design and Analysis
SOFSEM '07 Proceedings of the 33rd conference on Current Trends in Theory and Practice of Computer Science
Trading Infinite Memory for Uniform Randomness in Timed Games
HSCC '08 Proceedings of the 11th international workshop on Hybrid Systems: Computation and Control
Timed Parity Games: Complexity and Robustness
FORMATS '08 Proceedings of the 6th international conference on Formal Modeling and Analysis of Timed Systems
Extending Anticipation Games with Location, Penalty and Timeline
Formal Aspects in Security and Trust
Measuring Permissivity in Finite Games
CONCUR 2009 Proceedings of the 20th International Conference on Concurrency Theory
A logical framework for evaluating network resilience against faults and attacks
ASIAN'07 Proceedings of the 12th Asian computing science conference on Advances in computer science: computer and network security
Using strategy objectives for network security analysis
Inscrypt'09 Proceedings of the 5th international conference on Information security and cryptology
Synthesis of memory-efficient "real-time" controllers for safety objectives
Proceedings of the 14th international conference on Hybrid systems: computation and control
Timed concurrent game structures
CONCUR'07 Proceedings of the 18th international conference on Concurrency Theory
Minimum-time reachability in timed games
ICALP'07 Proceedings of the 34th international conference on Automata, Languages and Programming
Reachability-time games on timed automata
ICALP'07 Proceedings of the 34th international conference on Automata, Languages and Programming
Synthesis of memory-efficient, clock-memory free, and non-Zeno safety controllers for timed systems
Information and Computation
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We add freeze quantifiers to the game logic ATL in order to specify real-time objectives for games played on timed structures. We define the semantics of the resulting logic TATL by restricting the players to physically meaningful strategies, which do not prevent time from diverging. We show that TATL can be model checked over timed automaton games. We also specify timed optimization problems for physically meaningful strategies, and we show that for timed automaton games, the optimal answers can be approximated to within any degree of precision.