Theoretical Computer Science
Languages, automata, and logic
Handbook of formal languages, vol. 3
Liveness in timed and untimed systems
Information and Computation
Discrete-time control for rectangular hybrid automata
Theoretical Computer Science
LICS '02 Proceedings of the 17th Annual IEEE Symposium on Logic in Computer Science
Automata-Theoretic Decision of Timed Games
VMCAI '02 Revised Papers from the Third International Workshop on Verification, Model Checking, and Abstract Interpretation
Timed Control Synthesis for External Specifications
STACS '02 Proceedings of the 19th Annual Symposium on Theoretical Aspects of Computer Science
Symbolic Algorithms for Infinite-State Games
CONCUR '01 Proceedings of the 12th International Conference on Concurrency Theory
Modularity for Timed and Hybrid Systems
CONCUR '97 Proceedings of the 8th International Conference on Concurrency Theory
As Soon as Possible: Time Optimal Control for Timed Automata
HSCC '99 Proceedings of the Second International Workshop on Hybrid Systems: Computation and Control
Efficient on-the-fly algorithms for the analysis of timed games
CONCUR 2005 - Concurrency Theory
FORMATS'05 Proceedings of the Third international conference on Formal Modeling and Analysis of Timed Systems
Timed alternating-time temporal logic
FORMATS'06 Proceedings of the 4th international conference on Formal Modeling and Analysis of Timed Systems
Optimal strategies in priced timed game automata
FSTTCS'04 Proceedings of the 24th international conference on Foundations of Software Technology and Theoretical Computer Science
Timed Parity Games: Complexity and Robustness
FORMATS '08 Proceedings of the 6th international conference on Formal Modeling and Analysis of Timed Systems
Strict Divergence for Probabilistic Timed Automata
CONCUR 2009 Proceedings of the 20th International Conference on Concurrency Theory
Synthesis of memory-efficient "real-time" controllers for safety objectives
Proceedings of the 14th international conference on Hybrid systems: computation and control
Synthesis of memory-efficient, clock-memory free, and non-Zeno safety controllers for timed systems
Information and Computation
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We consider concurrent two-player timed automaton games with 茂戮驴-regular objectives specified as parity conditions. These games offer an appropriate model for the synthesis of real-time controllers. Earlier works on timed games focused on pure strategies for each player. We study, for the first time, the use of randomizedstrategies in such games. While pure (i.e., nonrandomized) strategies in timed games require infinite memory for winning even with respect to reachability objectives, we show that randomized strategies can win with finite memory with respect to all parity objectives. Also, the synthesized randomized real-time controllers are much simpler in structure than the corresponding pure controllers, and therefore easier to implement. For safety objectives we prove the existence of pure finite-memory winning strategies. Finally, while randomization helps in simplifying the strategies required for winning timed parity games, we prove that randomization does not help in winning at more states.