Dynamic BPR using a task/communication model
ACM SIGGROUP Bulletin
Panel Discussion: Future Directions
FAABS '00 Proceedings of the First International Workshop on Formal Approaches to Agent-Based Systems-Revised Papers
Congestion control in multi-agent systems through dynamic games of deterrence
WRAC'05 Proceedings of the Second international conference on Radical Agent Concepts: innovative Concepts for Autonomic and Agent-Based Systems
Multi-agent systems reliability, fuzziness, and deterrence
FAABS'04 Proceedings of the Third international conference on Formal Approaches to Agent-Based Systems
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Organizations are represented as conversational networks of agents, which interactions are modeled by a two-player game of deterrence, i.e. a qualitative game based on the concept of threshold. A congestion control algorithm is then derived from the game Boolean solution set. Last, analysis is extended to the case where the solution set is fuzzyfied. On the whole, the approach enables a mix-management : decentralized when agents can manage their relations successfully by themselves; centralized when the risk of congestion arises.