Creating highly-interactive and graphical user interfaces by demonstration
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Visual programming, programming by example, and program visualization: a taxonomy
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Defining constraints graphically
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Trillium user interface design environment
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Constraint-based tools for building user interfaces
ACM Transactions on Graphics (TOG) - Special issue on user interface software
Creating dynamic interaction techniques by demonstration
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Graphical specification of flexible user interface displays
UIST '89 Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology
Interactive specification of flexible user interface displays
ACM Transactions on Information Systems (TOIS)
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
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The Interface Construction Set (InterCONS) is a visual language and environment. It consists of: a data flow language; an editor for building and testing data flow programs, and for making presentation views of the programs; libraries for holding completed programs; and a presentation system for interacting with finished programs and sequences of programs.This paper describes how interfaces are built using the data flow language. A companion paper describes the data flow language and its primitives for arithmetic, logic, interactive control, path control, visual output, and program control; the execution model is also described.InterCONS is useful for experimenting with new kinds of interactive controls, and building models of interactive applications.