An improved z-buffer CSG rendering algorithm
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Scalable interactive volume rendering using off-the-shelf components
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Anti-aliased line drawing on a distributed cell store system
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
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