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On Winning Conditions of High Borel Complexity in Pushdown Games
Fundamenta Informaticae
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We study infinite two-player games over pushdown graphs with a winning condition that refers explicitly to the infinity of the game graph: A play is won by player 0 if some vertex is visited infinity often during the play. We show that the set of winning plays is a proper 驴3-set in the Borel hierarchy, thus transcending the Boolean closure of 驴2-sets which arises with the standard automata theoretic winning conditions (such as the Muller, Rabin, or parity condition). We also show that this 驴3-game over pushdown graphs can be solved effectively (by a computation of the winning region of player 0 and his memoryless winning strategy). This seems to be a first example of an effectively solvable game beyondt he second level of the Borel hierarchy.