On the regular structure of prefix rewriting
CAAP '90 Proceedings of the fifteenth colloquium on CAAP'90
Tree automata, Mu-Calculus and determinacy
SFCS '91 Proceedings of the 32nd annual symposium on Foundations of computer science
An efficient automata approach to some problems on context-free grammars
Information Processing Letters
Reachability Analysis of Pushdown Automata: Application to Model-Checking
CONCUR '97 Proceedings of the 8th International Conference on Concurrency Theory
Alternating Automata and Logics over Infinite Words
TCS '00 Proceedings of the International Conference IFIP on Theoretical Computer Science, Exploring New Frontiers of Theoretical Informatics
An Automata-Theoretic Approach to Reasoning about Infinite-State Systems
CAV '00 Proceedings of the 12th International Conference on Computer Aided Verification
On Model-Checking for Fragments of µ-Calculus
CAV '93 Proceedings of the 5th International Conference on Computer Aided Verification
Pushdown Processes: Games and Model Checking
CAV '96 Proceedings of the 8th International Conference on Computer Aided Verification
Weak Alternating Automata Are Not That Weak
ISTCS '97 Proceedings of the Fifth Israel Symposium on the Theory of Computing Systems (ISTCS '97)
Solving Pushdown Games with a Sigma3 Winning Condition
CSL '02 Proceedings of the 16th International Workshop and 11th Annual Conference of the EACSL on Computer Science Logic
Note on winning positions on pushdown games with ω-regular conditions
Information Processing Letters
Modular strategies for recursive game graphs
Theoretical Computer Science - Tools and algorithms for the construction and analysis of systems (TACAS 2003)
On Effective Methods for Diagnosis of Retaining Faults in Circuits
Fundamenta Informaticae
Positional Strategies for Higher-Order Pushdown Parity Games
MFCS '08 Proceedings of the 33rd international symposium on Mathematical Foundations of Computer Science
Higher order pushdown automata, the Caucal hierarchy of graphs and parity games
ICALP'03 Proceedings of the 30th international conference on Automata, languages and programming
Modular strategies for recursive game graphs
TACAS'03 Proceedings of the 9th international conference on Tools and algorithms for the construction and analysis of systems
Exploring the boundary of half positionality
CLIMA'10 Proceedings of the 11th international conference on Computational logic in multi-agent systems
A saturation method for the modal μ-calculus over pushdown systems
Information and Computation
Effcient CTL model-checking for pushdown systems
CONCUR'11 Proceedings of the 22nd international conference on Concurrency theory
Exploring the boundary of half-positionality
Annals of Mathematics and Artificial Intelligence
FSTTCS '05 Proceedings of the 25th international conference on Foundations of Software Technology and Theoretical Computer Science
Symbolic reachability analysis of higher-order context-free processes
FSTTCS'04 Proceedings of the 24th international conference on Foundations of Software Technology and Theoretical Computer Science
ATVA'06 Proceedings of the 4th international conference on Automated Technology for Verification and Analysis
Regularity problems for weak pushdown ω-automata and games
MFCS'12 Proceedings of the 37th international conference on Mathematical Foundations of Computer Science
On Winning Conditions of High Borel Complexity in Pushdown Games
Fundamenta Informaticae
A constraint-based approach to solving games on infinite graphs
Proceedings of the 41st ACM SIGPLAN-SIGACT Symposium on Principles of Programming Languages
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We consider infinite two-player games on pushdown graphs, the reachability game where the first player must reach a given set of vertices to win, and the B眉chi game where he must reach this set infinitely often. We provide an automata theoretic approach to compute uniformly the winning region of a player and corresponding winning strategies, if the goal set is regular. Two kinds of strategies are computed: positional ones which however require linear execution time in each step, and strategies with pushdown memory where a step can be executed in constant time.