A linear-time algorithm for triangulating simple polygons
STOC '86 Proceedings of the eighteenth annual ACM symposium on Theory of computing
Finding the visibility graph of a simple polygon in time proportional to its size
SCG '87 Proceedings of the third annual symposium on Computational geometry
The all-geodesic furthest neighbor problem for simple polygons
SCG '87 Proceedings of the third annual symposium on Computational geometry
Polygon triangulation in O(n log log n) time with simple data-structures
SCG '90 Proceedings of the sixth annual symposium on Computational geometry
Symbolic and Geometric Connectivity Graph Methods for Route Planning in Digitized Maps
IEEE Transactions on Pattern Analysis and Machine Intelligence
Storing a collection of polygons using quadtrees
ACM Transactions on Graphics (TOG)
SCG '85 Proceedings of the first annual symposium on Computational geometry
The Quadtree and Related Hierarchical Data Structures
ACM Computing Surveys (CSUR)
Triangulation and shape-complexity
ACM Transactions on Graphics (TOG)
Triangulating Simple Polygons and Equivalent Problems
ACM Transactions on Graphics (TOG)
Multiple-Robot Motion Planning = Parallel Processing + Geometry
Revised Papers from the International Workshop on Sensor Based Intelligent Robots
Upward Planarity Checking: ``Faces Are More than Polygons''
GD '98 Proceedings of the 6th International Symposium on Graph Drawing
Techniques for visualizing 3-dimensional manifolds
VIS '90 Proceedings of the 1st conference on Visualization '90
Real-time generation of populated virtual cities
Proceedings of the ACM symposium on Virtual reality software and technology
Exact and efficient construction of planar Minkowski sums using the convolution method
ESA'06 Proceedings of the 14th conference on Annual European Symposium - Volume 14
Computation of the integrated flow of particles between polygons
Environmental Modelling & Software
International Journal of Robotics Research
Influence points for tactical information in navigation meshes
Proceedings of the 4th International Conference on Foundations of Digital Games
Computational Geometry: Theory and Applications
Contributing vertices-based Minkowski sum of a nonconvex--convex pair of polyhedra
ACM Transactions on Graphics (TOG)
Automatic generation of suboptimal navmeshes
MIG'11 Proceedings of the 4th international conference on Motion in Games
Triangulating and guarding realistic polygons
Computational Geometry: Theory and Applications
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