Fundamental challenges in mobile computing
PODC '96 Proceedings of the fifteenth annual ACM symposium on Principles of distributed computing
Client-server computing in mobile environments
ACM Computing Surveys (CSUR)
“Making place” to make IT work: empirical explorations of HCI for mobile CSCW
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Exploiting space and location as a design framework for interactive mobile systems
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Using while moving: HCI issues in fieldwork environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Location-Aware Information Delivery with ComMotion
HUC '00 Proceedings of the 2nd international symposium on Handheld and Ubiquitous Computing
CybreMinder: A Context-Aware System for Supporting Reminders
HUC '00 Proceedings of the 2nd international symposium on Handheld and Ubiquitous Computing
Toward a Framework for Evaluating Ubiquitous Computing Applications
IEEE Pervasive Computing
Between aesthetics and utility: designing ambient information visualizations
INFOVIS'03 Proceedings of the Ninth annual IEEE conference on Information visualization
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Most of today's common PDA applications do not leverage the prospects of the PDA. We want to explore PDAs and other mobile devices as new media, focusing on their unique qualities, not as limited PCs. Moreover, we focus on support for everyday life. We present a user test of an application for catching the tram based on this approach, as well as guidance from the ever relevant principle "Keep it simple, stupid!"