Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
Designing interaction
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
OpenGL programming guide (2nd ed.): the official guide to learning OpenGL version 1.1.
OpenGL programming guide (2nd ed.): the official guide to learning OpenGL version 1.1.
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Cooperative knowledge work and practices of trust: sharing environmental planning data sets
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
An object-oriented approach for integrating 3D visualization systems and GIS
Computers & Geosciences
Real-Time Hand and Head Tracking for Virtual Environments Using Infrared Beacons
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
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The approach presented suggests a new way of supporting planning processes. Planners from various disciplines can test and discuss planning scenarios at a workbench, where a virtual landscape is visualized in a 3-D real-time environment. With the defined paradigm of 'landscape editing', planners can model and manipulate virtual landscapes intuitively. They transform, add, move and delete by direct manipulation of geo-objects. With the help of such a human-computer interface, planners can specify planning scenarios visually and cooperatively. As soon as a planning scenario finds consensus, the system analyzes the modified model, detects the changes, and deduces measures to be carried out to achieve the specified objectives in the real world. To perform this last step, an interdisciplinary knowledge base has to be set up. Through the use of expert knowledge, planning processes become more transparent and understandable.