Mathematical microworlds and intelligent computer-assisted instruction
Artificial intelligence and instruction: Applications and methods
STEAMER: An interactive, inspectable, simulation-based training system
Artificial intelligence and instruction: Applications and methods
Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Computer microworlds and reading: an analysis for their systematic application
Artificial intelligence and education; vol. 1: learning environments and tutoring systems
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Story-marking with improvisational puppets
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Task-sensitive cinematography interfaces for interactive 3D learning environments
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
Seeking Dynamic, Adaptive Story Environments
IEEE MultiMedia
Soft toys with computer hearts: building personal storytelling environments
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Task-action grammars: a model of the mental representation of task languages
Human-Computer Interaction
Dynamic binding is the name of the game
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Learning-by-Doing through metaphorical simulation
KES'05 Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part II
User experiences of 3D virtual learning environment
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
On the nature of fires and how to spark them when you're not there
Proceeding of the 44th ACM technical symposium on Computer science education
A Review of Generic Program Visualization Systems for Introductory Programming Education
ACM Transactions on Computing Education (TOCE)
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The growing emphasis on learner-centered education focuses on intrinsically motivated learning via engaging problem-solving activities. Habitable 3D learning environments, in which learners guide avatars through virtual worlds for role-based problem solving, hold great promise for situated learning. We have been investigating habitable learning environments by iteratively designing, implementing, and evaluating them. In the Situated Avatar-Based Immersive Learning (SAIL) framework for habitable 3D learning environments, learners navigate avatars through virtual worlds as they solve problems by manipulating artifacts. The SAIL framework has been used to implement CPU CITY, a 3D learning environment testbed for the domain of computer architecture. A visually compelling virtual cityscape of computer components, CPU CITY presents learners with goal advertisements that focus their attention on salient problem-solving sub-tasks. The CPU CITY testbed has produced prototypes that have been evaluated. Pilot studies suggest that habitable learning environments offer a promising new paradigm for educational applications.