Object recognition by computer: the role of geometric constraints
Object recognition by computer: the role of geometric constraints
The Combinatorics of Heuristic Search Termination for Object Recognition in Cluttered Environments
IEEE Transactions on Pattern Analysis and Machine Intelligence
Robust model-based motion tracking through the integration of search and estimation
International Journal of Computer Vision
Active vision
CONDENSATION—Conditional Density Propagation forVisual Tracking
International Journal of Computer Vision
Statistically Testing Uncertain Geometric Relations
Mustererkennung 2000, 22. DAGM-Symposium
Markerless Augmented Reality with a Real-Time Affine Region Tracker
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Hybrid Tracking for Outdoor Augmented Reality Applications
IEEE Computer Graphics and Applications
Real-time camera pose in a room
ICVS'03 Proceedings of the 3rd international conference on Computer vision systems
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Vision-based tracking for augmented reality (AR) applications requires highly accurate position and pose measurements at video frame rate. Typically several interaction devices have to be tracked simultaneously. While the geometry of all devices and the spatial layout of visual landmarks on the devices are well known, problems of occlusion as well as of prohibitively large search spaces remain to be solved. The main contribution of the paper is in high-level algorithms for real-time tracking. We describe a model-based tracking system which implements a dynamic extension of the structure of an interpretation tree for scene analysis. This structure is well suited to track multiple rigid objects in a dynamic environment. Independent of the class of low-level features being tracked, the algorithm is capable to handle occlusions due to a model-dependent recovery strategy. The proposed high-level algorithm has been applied to stereo-based outside-in optical tracking for AR. The results show the ability of the dynamic interpretation tree to cope with partial or full object occlusion and to deliver the required object pose parameters at a rate of 30 Hz.