The variational approach to shape from shading
Computer Vision, Graphics, and Image Processing
Inferring Surface Trace and Differential Structure from 3-D Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Theory of Photometric Stereo for a Class of Diffuse Non-Lambertian Surfaces
IEEE Transactions on Pattern Analysis and Machine Intelligence
Surface Reflection: Physical and Geometrical Perspectives
IEEE Transactions on Pattern Analysis and Machine Intelligence
Tracking level sets by level sets: a method for solving the shape from shading problem
Computer Vision and Image Understanding
Generalization of the Lambertian model and implications for machine vision
International Journal of Computer Vision
Shape from shading with a generalized reflectance map model
Computer Vision and Image Understanding
Improved Diffuse Reflection Models for Computer Vision
International Journal of Computer Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
New Constraints on Data-Closeness and Needle Map Consistency for Shape-from-Shading
IEEE Transactions on Pattern Analysis and Machine Intelligence
Reflectance and Texture of Real-World Surfaces Authors
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Estimation of Diffuse and Specular Appearance
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Darboux smoothing for shape-from-shading
Pattern Recognition Letters
Estimating the surface radiance function from single images
Graphical Models - Special issue: Vision and computer graphics
A Solution of the Dichromatic Model for Multispectral Photometric Invariance
International Journal of Computer Vision
Reflection component separation using statistical analysis and polarisation
IbPRIA'11 Proceedings of the 5th Iberian conference on Pattern recognition and image analysis
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One of the problems that hinders the application of conventional methods for shape-from-shading to the analysis of shiny objects is the presence of local highlights. The first of these are specularities which appear at locations on the viewed object where the local surface normal is the bisector of the light source and viewing directions. Highlights also occur at the occluding limb of the object where roughness results in backscattering from microfacets which protrude above the surface. In this paper, we consider how to subtract both types of highlight from shiny surfaces in order to improve the quality of surface normal information recoverable using shape-from-shading.