Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambient touch: designing tactile interfaces for handheld devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
PreSense: interaction techniques for finger sensing input devices
Proceedings of the 16th annual ACM symposium on User interface software and technology
Twelvepixels: drawing & creativity on a mobile phone
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Un espace de classification pour l'interaction sur dispositifs mobiles
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
DGTS: Integrated Typing and Pointing
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Usability issues in introducing capacitive interaction into mobile navigation
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
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This paper introduces SmartPad, a new input device for mobile computers that is an enhanced physical keypad by a finger position sensor. This input device acts as a normal keypad for mobile devices, such as cellular phones, and also recognizes finger position on the keypad be before the user presses the key. This feature is used to recognize finger gesture on the keypad, and can also be used to give preview information to the user before the user actually pressing the key. This previewable function helps users to predict the effect of the action, and it is also helpful when the key definitions are frequently changed according to the context, such as in the case of universal commanders.