Groupware and social dynamics: eight challenges for developers
Communications of the ACM
A message board on WWW for on-door communication
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 2)
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous, Peripheral Displays
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
UAI'99 Proceedings of the Fifteenth conference on Uncertainty in artificial intelligence
Examining the robustness of sensor-based statistical models of human interruptibility
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Factors defining face-to-face interruptions in the office environment
CHI '06 Extended Abstracts on Human Factors in Computing Systems
"Are you watching this film or what?": interruption and the juggling of cohorts
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Exploring awareness related messaging through two situated-display-based systems
Human-Computer Interaction
Context sharing in a 'real world' ubicomp deployment
Pervasive and Mobile Computing
The japanese garden: task awareness for collaborative multitasking
Proceedings of the 16th ACM international conference on Supporting group work
A design space analysis of availability-sharing systems
Proceedings of the 24th annual ACM symposium on User interface software and technology
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Office doors are more than entrances to rooms, they are entrances to a person's time and attention. People can mediate access to themselves by choosing whether to leave their door open or closed when they are in their office. Doors also serve as a medium for communication, where people can broadcast individual messages to passersby, or accept messages from others who stopped by when the door was closed. These qualities make the door an excellent location for designing solutions that help people better manage their time and attention. In this paper, we present a study of doors, derive design insights from the study, and then realize some of these insights in two cooperating implementations deployed in our workplace.