An introduction to splines for use in computer graphics & geometric modeling
An introduction to splines for use in computer graphics & geometric modeling
Tracking and data association
Applications of dynamic monocular machine vision
Machine Vision and Applications
Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Using the bat: a six dimensional mouse for object placement
Proceedings on Graphics interface '88
Hands: a pattern theoretic study of biological shapes
Hands: a pattern theoretic study of biological shapes
Dynamic 3D Models with Local and Global Deformations: Deformable Superquadrics
IEEE Transactions on Pattern Analysis and Machine Intelligence
Recovery of Nonrigid Motion and Structure
IEEE Transactions on Pattern Analysis and Machine Intelligence
Recognition by Linear Combinations of Models
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part I
Robust model-based motion tracking through the integration of search and estimation
International Journal of Computer Vision
A fully decentralized multi-sensor system for tracking and surveillance
International Journal of Robotics Research
Active vision
Active vision
Active vision
Dynamic contours: real-time active splines
Active vision
Active vision
Active vision
A framework for spatiotemporal control in the tracking of visual contours
International Journal of Computer Vision
3D position, attitude and shape input using video tracking of hands and lips
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Learning to track the visual motion of contours
Artificial Intelligence - Special volume on computer vision
Computational Geometry for Design and Manufacture
Computational Geometry for Design and Manufacture
IEEE Transactions on Pattern Analysis and Machine Intelligence
The Representation and Matching of Pictorial Structures
IEEE Transactions on Computers
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Methods developed in the Computer Vision community for tracking moving shapes are showing great potential for applications in real-time graphics. Tracking techniques allow graphical entities such as curves to be superimposed on a video data-stream, marking out certain objects and following their motions. The techniques have been demonstrated on a variety of moving objects including human hands, heads, lips both from the side and the front, various vehicles, cabbages viewed from a moving tractor and even a pig in its pen. The output from such trackers can be taken in the form of motion signals which could then be used to drive a remote animation.